minimalistic.solutionsm.s/badsector
Part of the team? Login
Language Part of the team?
Login
BADSECTOR
In development

Read the numbers.Find the ICE.Never guess.

Minesweeper rebuilt as a hacking game. Every board can be solved by logic alone, three worlds change everything from the room to the cat, and every game ends with an analysis of where your time went.

boot.seqTheme: Telemetry
Every number counts its ICE
0
Guesses needed
3
Worlds
7
Ways to play
12
Academy lessons

Live demo

Play a sector.

This is the game’s own engine, running in your browser. Before your first scan it builds a board, then a solver tries to clear it with logic alone. If it can’t, the board is thrown away. Whatever reaches you never needs a guess.

Scan
Tap or click a covered cell.
Marker
Hold, right-click, or press F.
Chord
Tap a number with all its markers placed: the rest of its neighbours open.
Hint
NULL points to a safe move and tells you why. H on a keyboard.
Daily
The same board as today’s daily in the app.
sector.liveNo-guess
ICE010
Time00:00.0
> NULL

Modes

Seven ways in.

  • Classic

    Five levels, from 9×9 up to 24×30 with 160 ICE.

    5 levels
  • Daily

    One board for everyone, one try a day, and a streak to keep alive.

    1 try
  • Blitz

    Three minutes on the clock. Clear as many sectors as you can.

    3:00
  • Endless

    A board without edges. ZEN has no clock, RUN ends on the first hit.

    Zen / Run
  • Campaign

    Twelve sectors on the network map, each with a briefing and pieces of the story.

    12 sectors
  • Custom

    Any size and density, no-guess on or off, and sector codes to share a board.

    W × H × N
  • Academy

    Twelve lessons on three levels, from what a number means to 1-2-2-1 and counting ICE.

    12 lessons

Worlds

Three worlds.
One board.

A world in BADSECTOR is more than a colour swap. It changes the room, the intro, the typeface, the words on screen, the cat’s voice, what lies under the hub and the story you uncover.

TELEMETRY boot: the board spells BAD SECTOR in ICE, then SECTOR CLEAN.
BootTelemetry
TELEMETRY hub: the operator’s hideout with NULL the cat and the PLAY menu.
HideoutTelemetry
A 16 by 16 sector in progress: open cells, numbers and four markers on ICE.
SectorTelemetry
HOLO boot: an emitter projects the title in hard light.
EmitterHolo
HOLO hub: the room as a violet light projection, the cat asleep on the desk.
ProjectionHolo
A hint in HOLO: a number and a safe cell are highlighted, NULL explains the rule.
HintHolo
SAMURAI OS boot: a neon megacity in the rain with billboards reading BADSECTOR.
CitySamurai OS
SAMURAI OS hub: an operating system window over a neon room with two city windows.
Play.exeSamurai OS
A district in SAMURAI OS: chamfered cells, cyan, green and magenta numbers, tagged ICE.
DistrictSamurai OS
A hint in the HOLO world: a 1 and the safe cell next to it are highlighted, and NULL says: this 1 already has all its ICE around it.
HintHolo
> safe, because

Stuck? Ask the cat.

NULL lights up a safe cell and the numbers that prove it, then says the rule out loud. You learn the pattern, not just the move. A game played with a hint still counts for you, but it stays out of records and rankings.

SINGLE

A number already touches all its ICE: every other neighbour is clean. Or it has exactly as many covered neighbours as ICE left: all of them are ICE.

PAIR

Two numbers share cells and one decides for the other: 1-1, 1-2, 1-2-1, 1-2-2-1.

COUNT

ICE left against covered cells: in the endgame the counter decides.

Post-game analysis: time 19.9 seconds, 3BV 49, 2.45 3BV per second, 53 clicks, 92 percent efficiency, and one 6 second pause where a safe move was waiting.
AnalysisTelemetry
Replay of the same game at move 23 of 53.
ReplayTelemetry
> after the game

Where did the time go?

Every game ends with an analysis. Pauses over four seconds are listed with what you missed: a safe move that was already waiting. Then press REPLAY and watch the whole game again, move by move.

sector.analysisD281
Time
00:19.9
3BV (minimum clicks)
49
3BV/s
2.45
Clicks
53
Efficiency
92%
Pauses over 4 s
1 · 6.1 s
Move log
Live, swipe the HUD down
The Academy at intermediate level: four lessons from pattern 1-2-1 to counting ICE, NULL explains 1-2-1 on an edge.
AcademyTelemetry
The network map in SAMURAI OS: hub tiles on top, campaign sectors S01 to S12 below, seven cleared.
Network mapSamurai OS
> academy & campaign

Learn it. Then go in.

Tell NULL how much you know and it picks the lessons: twelve of them on three levels, each with puzzles built around one pattern. When you are ready, the campaign waits on the network map: twelve sectors that grow harder, each one with a briefing, and pieces of the story hidden along the way.

> codes

Sector codes

Every board has a code. Send it, and a friend plays the exact same sector from the exact same first cell.

> cat

NULL and RONIN

The cat talks in the hub, comments on your game, falls asleep when you leave it alone and has 25 things to say when you pet it. Or build your own in the creator.

> editor

Fork a world

Change colours, board style, glass and effects, then share your version as a single BS4 code.

> archive

Lore archive

Eight fragments per world, dropped by rare glitches, campaign sectors and the bottom of the layers.

> comfort

Your controls

Swap tap and hold, set the hold time, turn chording, vibration and glitch up or down, reduce motion, pick effect quality.

> offline

No signal needed

The whole game plays offline. Online rankings are opt-in and ask for nothing but a nickname.

Under the hub

Don’t dig
too deep.

Swipe down past the hub and the game keeps going: a terminal log, a district gone dead, something that watches. Go one layer too far and the system crashes. Every world has its own bottom: in Telemetry it is sector zero and a collapsing CRT, in Holo the projection folds into a single point.

Layer one, LOG: the terminal history of your last sectors.-1
LogSamurai OS
Layer two, DEAD DISTRICT: a corrupted hex dump with words of the story inside.-2
Dead districtSamurai OS
Layer three, ONI: a pixel oni mask stares back.-3
OniSamurai OS
One layer too far: the screen goes black and an ECG line flatlines.×
FlatlineSamurai OS

Privacy

Offline by default.

The game needs no account and no connection: progress, statistics and settings live on your phone. Online rankings and usage statistics only start if you switch them on, and the privacy policy lists every field they send.

badsector.auditFrom the privacy policy
Account required
No
Plays offline
Yes, fully
Online rankings
Opt-in, nickname
Usage statistics
Opt-in, off by default
Advertising ID
Never
Analytics or ad SDK
None
Data sold
Never
Location, contacts, files
Not requested

Coming to
Google Play.

Want to know when it ships, or join testing? Send one line.